Topic: Baseball tryout rating sheets?


Domerskee    -- 03-15-2006 @ 1:37 AM
  I use a very basic chart where I "grade" each player on the areas of grounders, flys, throws, running, hit/ bunt.  I them enter this info into a simple MS Access database so I can sort through stuff and maje the appropriate printouts prior to my draft.  If you don't want to make your own just Google "baseball tryout evaluation sheet and you'll get all you should need.


lobasso    -- 03-15-2006 @ 2:46 AM
  No matter what sheet you use, avoid the 1 through 5 ranking system.  Either go 1-10 or 1-5 by 1/2 point increments.

I used 1-5 and guess what?  Yep, I had so many players with the same rank, I couldn't tell who was better.


Sandman    -- 03-15-2006 @ 5:44 PM
  btmyank,

I've been using an Excel spreadsheet for a couple years.  After you open/download it, be sure to "Enable Macros" when it opens.  If you press Alt-F8 once in it, you'll see several sort options.

I usually start out before the tryout by sorting by "ID" because that's the order they tryout in.  Then after the tryout, we consolidate our ratings and I sort by "AgeSkill" (because we rate players "as compared to their own age").

Hope this helps,
Sandman

This message was edited by Sandman on 3-15-06 @ 6:45 PM


jackgrant    -- 03-15-2006 @ 7:22 PM
  If you see ability, that him.
Grading system? Only for the
meek at heart.
"CHP"-Can he play!!!!!!

Coach Grant


Sandman    -- 03-15-2006 @ 8:56 PM
  Among well over a hundred players (at least at our LL tryouts), how else would you suggest someone sort through so many who appear to have so similar skills (at least based upon the 2 or 3 GBs/flyballs each and 7 or 8 swings each kid gets)???

Last I heard, even the MLB scouts use a 5-tool rating system?

This message was edited by Sandman on 3-15-06 @ 8:56 PM


Memphis    -- 03-16-2006 @ 3:04 PM
  If you see ability, that him.
Grading system? Only for the
meek at heart.
"CHP"-Can he play!!!!!!

Coach Grant


I agree with this method if you were simply evaluating a handful of players. It's easy to identify the players who are very skilled and those with no skills. It's all those players in between who can become nothing but a blur when you're talking about over 100 players, many of whom you saw several days ago. Also, the heat of a draft environment, when you have to make a quick decision, a spreadsheet evaluation can be very helpful.

The luxury of which you speak, "Can he play?", doesn't work so well in this environment.

I can easily determine "Who can play," but when all the players whom I've already determined can play have already been picked, and NOW I have to start picking players who can "sorta" play ... and you have just a minute to decide ... that's when evaluations are invaluable!

David Emerling
Memphis, TN


drsakka    -- 03-17-2006 @ 2:39 AM
  This year for LL tryouts (9-10s), I used a 5 point rating system for each skill.  I used certain "all-around" players as benchmarks and rated the rest against them.  

One of the best overall players who I know was used as a "5" pt basis for each skill.  Another player whose skills I am familiar was used as the "3" rating.  I rated all other players against these two players using +/- (0.50) increments.  I also jotted notes about certain traits; strong arm, poor arm action, aggressive fielding, attitude, parents, L handed...

Put all the rating info and player ID# into an excel SS and came up with total pts rankings.  We had 8 teams, so grouped players into groups of top 8, next 8, etc.  Drafted players based on ranking, knowledge of player/parents,age, exceptionally strong arm...

Doc


spw1    -- 03-17-2006 @ 7:03 AM
  In my view, at this level, and in the standard tryout environment, (eg
single afternoon in a gym with a league full of players), a 1-10 rating
scale provides a false sense of accuracy that goes well beyond a
coach's real ability to identify who can play and who will develop over
the course of a season.  I use a 1-3 sometimes with a plus or minus.  I
definitely organize on a spreadsheet come draft day.  The more time
you have to evaluate each player or if you are used to it, then I think
the MLB scale seems fine 1-8.

You also need to be aware of the bias that creeps in with the first
players you see versus the last players.  You definitely do not grade
them consistently, you can look it up...

My best approach has been, 'I just watch them getting out of their
cars'.

-------------------------
"Let us go forth awhile, and get better air in our lungs. Let us leave our closed rooms... The game of ball is glorious."
---------------------
Walt Whitman


alwayspractices    -- 03-17-2006 @ 1:25 PM
  Aren't we talking about 11 year old kids here?

How about possible (Yes) or absolutely not (No) rating. Look for their names when they come up. (Easier if alphabetized)

This year for LL we had 6 returning 11/12 year olds. We needed 5 new players in the draft. We knew we already had a pretty solid infield and pitching so we looked for outfielders that could get under a fly ball and could get it to a cutoff. The 1-5 worked OK. At 11 years old if they can move around (look for energy) and you teach them the fundamentals they can usually play pretty well.
Sometimes its OK to get that player that will be your most improved. WE are teaching baseball after all.

Travel ball teams here are by invitation only. Only 1 to 3 players max per tryout.



Memphis    -- 03-18-2006 @ 8:48 AM
  If you're only looking for a handful of players to fill-out your team -and- you already know exactly what you're looking for, the process becomes much easier. In this unique case, you shouldn't really need a detailed evaluation form.

However, if you are basically building a team from scratch, and you have over 100 players to choose from, and you will have to select a player in each round of the draft, by the time you are in round 8 you will be VERY glad if you have parsed out the various skills of the players.

All the super stars will be gone by this time. Everybody knows who the horrible players are. It's those "in between players" that are going to make or break you.

You have to understand that in a draft environment, you are going to be forced to pick some players that you would have never picked otherwise. Simply noticing that one player runs faster than another in a choice where, both of them are undesirable is very important. You will be choosing that player for a REASON whereas another coach, who has not taken the time to do a detailed evaluation, may just be flipping coins by that point in the draft.

David Emerling
Memphis, TN




Memphis    -- 03-18-2006 @ 4:28 PM
  btmyank,

In this case, you shouldn't really need a spreadsheet-like evaluation form. Just take notes.

You should be able to identify who you will want to keep.

Of the 80 players you see, there will probably be 40 that you will unquestionably release (a very polite word for CUT)

There will probably be about 8 kids you know you are going to keep. The other 5 or 6 kids are always the tough calls. You will have to take closer looks at them.

I would put increased emphasis on the ability to HIT.

David Emerling
Memphis, TN


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